Random Team / Group Generator
Paste a list of names and instantly split people into random teams or groups. Great for classrooms, study groups, games, and projects!
For informal use only
This tool randomly assigns people to teams based only on names. It's designed for classrooms, games, and casual organizing — not for hiring, HR decisions, performance reviews, or any high-stakes situations.
Last updated: November 24, 2025
Understanding Random Team / Group Generator: Essential Techniques for Random Assignment and Balanced Team Distribution
Random team / group generator helps you split people into teams by randomly shuffling names and distributing them using round-robin assignment, ensuring balanced team sizes and fair random distribution. Instead of manually assigning people to teams or worrying about bias, you use systematic random algorithms to create balanced teams quickly—creating fair, random groupings for classrooms, games, projects, and informal organizing. For example, splitting 12 people into 3 teams randomly assigns each person to a team, ensuring teams are balanced (4 people each) and randomly distributed. Understanding random team generator is crucial for informal organizing, classroom management, and casual group activities, as it explains how to create random teams, balance team sizes, and appreciate the relationship between randomness and fairness. Team generation concepts appear in virtually every informal organizing protocol and are foundational to understanding random assignment and balanced distribution.
Why use random team generation is supported by research showing that random assignment reduces bias and creates fair groupings. Random generation helps you: (a) Eliminate bias—random assignment prevents favoritism or unfair grouping, (b) Create balanced teams—round-robin distribution ensures equal sizes when possible, (c) Save time—automatic assignment is faster than manual grouping, (d) Ensure fairness—everyone has equal chance of being in any team. Understanding why random generation matters helps you see why it's more effective than manual assignment and how to implement it.
Key components of random team generator include: (1) Names list—input list of people (one per line or comma-separated), (2) Mode—by number of teams (specify team count) or by group size (specify people per team), (3) Number of teams—how many teams to create (mode: by-number-of-teams), (4) Target group size—desired people per team (mode: by-group-size), (5) Label scheme—how to label teams (numbers, letters, custom prefix), (6) Custom prefix—custom label prefix (e.g., "Group", "Squad"), (7) Shuffle seed—optional seed for reproducible results, (8) Ensure balanced sizes—try to keep teams within 1 member of each other, (9) Allow empty teams—permit empty teams if more teams than people, (10) Fisher-Yates shuffle—algorithm for random permutation, (11) Round-robin distribution—assign names in rotation for balanced sizes, (12) Team statistics—min/max team size, size spread, total teams. Understanding these components helps you see why each is needed and how they work together.
Randomness and fairness define how teams are created: (a) Fisher-Yates shuffle—uniformly random permutation of names, each ordering equally likely, (b) Pseudorandom—good enough for informal use, not cryptographically secure, (c) Round-robin distribution—assigns names in rotation (Team 1, Team 2, Team 3, repeat), (d) Balanced sizes—teams differ by at most 1 person when possible, (e) Fairness = equal sizes—fairness here means balanced team sizes, NOT skill matching or ability balancing. Understanding randomness and fairness helps you see why random assignment works and what "fair" means in this context.
Team generation foundation explains how teams are created: (a) Parse names—split input by newlines/commas, trim whitespace, remove duplicates, (b) Shuffle names—use Fisher-Yates shuffle to randomize order, (c) Determine team count—by-number-of-teams uses specified count, by-group-size calculates count from group size, (d) Round-robin assignment—assign names in rotation to balance sizes, (e) Generate labels—create team labels based on scheme (numbers, letters, custom). Understanding team generation foundation helps you see how to interpret results and why round-robin balances sizes.
Balanced size handling addresses uneven divisions: (a) Perfect division—if names ÷ teams divides evenly, all teams same size, (b) Remainder handling—if remainder exists, some teams get 1 extra member, (c) Size spread—difference between largest and smallest team (usually 0 or 1), (d) Round-robin ensures balance—rotation naturally distributes extras evenly. Understanding balanced size handling helps you see why perfect equality isn't always possible and how extras are distributed.
This calculator is designed for informal organizing and casual group activities. It helps users master random team generator by entering names, choosing mode, generating teams, reviewing results, and reshuffling as needed. The tool provides step-by-step calculations showing how random assignment works and how to create balanced teams. For users organizing classrooms, games, or projects, mastering random team generator is essential—these concepts appear in virtually every informal organizing protocol and are fundamental to understanding random assignment and balanced distribution. The calculator supports comprehensive generation (multiple modes, balanced sizes, reshuffling, statistics), helping users understand all aspects of team generation.
Critical disclaimer: This calculator is for informal, everyday use only. It helps you randomly assign people to teams based only on names for classrooms, study groups, games, projects, and casual organizing. It does NOT provide hiring decisions, HR processes, performance evaluations, or high-stakes team assignments. Never use this tool to determine hiring, firing, performance reviews, HR decisions, or any high-stakes personnel assignments without proper review and professional methods. This tool does NOT provide hiring advice, HR guidance, or performance evaluation services. Real-world hiring, HR, and performance decisions involve considerations beyond this calculator's scope: skills, qualifications, experience, abilities, preferences, demographics, legal requirements, HR protocols, and countless other factors. Use this tool to create random teams for informal use—consult HR professionals, hiring managers, and qualified experts for hiring, HR, and performance decisions. For anything important, use appropriate professional tools and methods.
Understanding the Basics of Random Team / Group Generator
What Is Random Team / Group Generator?
Random team / group generator creates balanced teams by randomly shuffling names and distributing them using round-robin assignment, ensuring fair random distribution and balanced team sizes. Instead of manually assigning people or worrying about bias, you use systematic random algorithms to create teams quickly. Understanding generator helps you see why it's more effective than manual assignment and how to implement it.
What Is the Difference Between "By Number of Teams" and "By Group Size"?
Mode difference determines how teams are created: (a) By number of teams—you specify how many teams to create (e.g., 3 teams), tool divides people evenly, (b) By group size—you specify desired people per team (e.g., 4 people per team), tool calculates number of teams needed. Understanding this distinction helps you see how to choose the right mode for your needs.
How Does Random Shuffling Work?
Fisher-Yates shuffle creates uniformly random permutation: (a) Algorithm—iterates through array, swaps each element with random element from remaining unshuffled portion, (b) Uniform randomness—each possible ordering equally likely, (c) Pseudorandom—uses Math.random() (good for informal use, not cryptographically secure), (d) Fair distribution—ensures no bias in team assignment. Understanding random shuffling helps you see how randomness is achieved.
How Does Round-Robin Distribution Balance Team Sizes?
Round-robin distribution assigns names in rotation: (a) Rotation pattern—first name to Team 1, second to Team 2, third to Team 3, then back to Team 1, (b) Natural balance—ensures teams differ by at most 1 person when possible, (c) Remainder handling—if remainder exists, extras distributed evenly, (d) Size spread—difference between largest and smallest team (usually 0 or 1). Understanding round-robin helps you see why teams are balanced.
What Does "Balanced Sizes" Mean?
Balanced sizes means teams differ by at most 1 person: (a) Perfect balance—if names ÷ teams divides evenly, all teams same size, (b) Near-perfect balance—if remainder exists, some teams get 1 extra member, (c) Size spread—difference between largest and smallest team (0 = perfect, 1 = near-perfect), (d) NOT skill balance—balanced means equal sizes, NOT matching skills or abilities. Understanding balanced sizes helps you see what "balanced" means in this context.
What Are Team Label Schemes?
Label schemes determine how teams are named: (a) Team numbers—Team 1, Team 2, Team 3, etc., (b) Team letters—Team A, Team B, Team C, etc. (supports AA, AB for large counts), (c) Custom prefix—your custom prefix + number (e.g., "Group 1", "Squad 1"). Understanding label schemes helps you see how to customize team names.
What Is This Tool NOT?
This tool is NOT: (a) A hiring or HR decision tool, (b) A performance evaluation system, (c) A skill-balancing system, (d) A demographic-matching system, (e) A replacement for professional organizing tools. Understanding what this tool is NOT helps you see its limitations and appropriate use.
How to Use the Random Team / Group Generator
This interactive tool helps you create random teams by entering names, choosing mode, configuring options, generating teams, and reviewing results. Here's a comprehensive guide to using each feature:
Step 1: Enter Names
Paste or type your list of names:
Name Input
Enter names one per line or comma-separated. The tool automatically: (a) Splits by newlines and commas, (b) Trims whitespace, (c) Removes empty strings, (d) Removes duplicates (case-insensitive). Example: "Alice, Bob, Charlie" or "Alice\nBob\nCharlie".
Step 2: Choose Mode
Select how you want to create teams:
By Number of Teams
Specify how many teams to create (e.g., 3 teams). Tool divides people evenly across teams.
By Group Size
Specify desired people per team (e.g., 4 people per team). Tool calculates number of teams needed.
Step 3: Configure Team Settings
Customize team generation:
Number of Teams (if mode: by-number-of-teams)
Enter desired number of teams (minimum 1, maximum depends on allow empty teams setting).
Target Group Size (if mode: by-group-size)
Enter desired people per team (minimum 1). Tool calculates teams needed.
Label Scheme
Choose: Team Numbers (Team 1, 2, 3), Team Letters (Team A, B, C), or Custom Prefix (your prefix + number).
Custom Prefix (if label scheme: custom-prefix)
Enter custom prefix (e.g., "Group", "Squad"). Teams labeled as "Group 1", "Group 2", etc.
Ensure Balanced Sizes
Check to keep teams within 1 member of each other (uses round-robin distribution).
Allow Empty Teams
Check to permit empty teams if more teams than people. Uncheck to limit teams to number of people.
Step 4: Generate Teams and Review Results
Click "Generate" to create your teams:
View Results
The calculator shows: (a) Team list (each team with members), (b) Team statistics (min/max size, size spread, total teams), (c) Summary text (human-readable explanation), (d) KPI section (key metrics), (e) Charts (visualization of team sizes).
Example: 12 names, 3 teams, balanced sizes
Input: Names=["Alice", "Bob", ...], Mode=by-number-of-teams, NumberOfTeams=3
Output: Team 1=[Alice, Dave, ...], Team 2=[Bob, Eve, ...], Team 3=[Charlie, Frank, ...], Size spread=0
Explanation: Calculator shuffles names, distributes in round-robin (Team 1, 2, 3, repeat), creates balanced teams (4 each).
Step 5: Reshuffle (Optional)
Want different teams? Click "Reshuffle":
Reshuffle Teams
Click "Reshuffle teams" button to generate new random assignment with same settings. Each reshuffle creates different team combinations.
Tips for Effective Use
- Use clear names—avoid duplicates or very similar names for clarity.
- Choose appropriate mode—by-number-of-teams for fixed team count, by-group-size for fixed group size.
- Enable balanced sizes—keeps teams within 1 member of each other.
- Reshuffle as needed—try different combinations until satisfied.
- Review statistics—check size spread to see how balanced teams are.
- Use for informal use only—not for hiring, HR, or high-stakes decisions.
- All team assignments are random by name only, not skill-balanced.
Formulas and Mathematical Logic Behind Random Team / Group Generator
Understanding the mathematics empowers you to understand random assignment on exams, verify tool results, and build intuition about team generation.
1. Name Parsing Formula
Names = Split(input, [newlines, commas]) → Trim → Filter(empty) → RemoveDuplicates(case-insensitive)
This parses raw input into clean name list.
Key insight: Parsing removes formatting issues and duplicates. Understanding this helps you see why input format doesn't matter.
2. Team Count Calculation Formula
If mode = "by-number-of-teams":
TeamCount = min(numberOfTeams, allowEmptyTeams ? 100 : N)
If mode = "by-group-size":
TeamCount = ceil(N / targetGroupSize)
Example: N=12, targetGroupSize=4 → TeamCount = ceil(12/4) = 3 teams
3. Fisher-Yates Shuffle Algorithm
For i = N-1 down to 1:
j = floor(random() × (i + 1))
swap(arr[i], arr[j])
Example: [A, B, C] → shuffle → [C, A, B] (one possible outcome)
4. Round-Robin Distribution Formula
For each name in shuffledNames:
teamIndex = (currentIndex % teamCount)
teams[teamIndex].members.push(name)
Example: 12 names, 3 teams → Team 1 gets names 0,3,6,9; Team 2 gets 1,4,7,10; Team 3 gets 2,5,8,11
5. Team Size Calculation Formula
BaseSize = floor(N / teamCount)
Remainder = N % teamCount
First (remainder) teams get: BaseSize + 1
Remaining teams get: BaseSize
Example: N=10, teamCount=3 → BaseSize=3, Remainder=1 → Teams: [4,3,3]
6. Size Spread Formula
SizeSpread = maxTeamSize - minTeamSize
Measures difference between largest and smallest team
Example: Teams [4,3,3] → min=3, max=4 → Spread=1
7. Letter Label Generation Formula
While n >= 0:
letter = char(65 + (n % 26))
n = floor(n / 26) - 1
Example: index=0 → "A", index=25 → "Z", index=26 → "AA"
8. Seeded Random Number Generator Formula
LCG: s = (s × 9301 + 49297) % 233280
Returns s / 233280 (value between 0 and 1)
Example: seed=12345 → deterministic sequence for reproducible results
9. Worked Example: Complete Team Generation
Given: Names=["Alice", "Bob", "Charlie", "Dave", "Eve", "Frank"], mode=by-number-of-teams, numberOfTeams=2
Find: Random teams with balanced sizes
Step 1: Parse Names
Names = ["Alice", "Bob", "Charlie", "Dave", "Eve", "Frank"] (N=6)
Step 2: Calculate Team Count
TeamCount = numberOfTeams = 2
Step 3: Shuffle Names
Shuffled = ["Eve", "Bob", "Alice", "Frank", "Charlie", "Dave"] (example shuffle)
Step 4: Round-Robin Distribution
Team 1: [Eve, Alice, Charlie] (indices 0,2,4)
Team 2: [Bob, Frank, Dave] (indices 1,3,5)
Step 5: Calculate Statistics
Team sizes: [3, 3]
Min=3, Max=3, Spread=0 (perfect balance)
Practical Applications and Use Cases
Understanding random team generator is essential for informal organizing, classroom management, and casual group activities. Here are detailed user-focused scenarios (all conceptual, not hiring or HR decisions):
1. Classroom Management: Split Students into Project Groups
Scenario: You want to split 24 students into 6 project groups randomly. Use the tool: enter 24 student names, choose mode=by-number-of-teams, set numberOfTeams=6. The tool shows: 6 teams with 4 students each (perfect balance), random assignment, team labels. You learn: how to create random groups and ensure balanced sizes. The tool helps you organize students and understand each assignment.
2. Game Night: Create Balanced Teams for Trivia
Scenario: You want 4-person teams for trivia night with 15 people. Use the tool: enter 15 names, choose mode=by-group-size, set targetGroupSize=4. The tool shows: 4 teams (sizes: 4,4,4,3), random assignment, balanced distribution. Understanding this helps explain how to create balanced game teams. The tool makes this relationship concrete—you see exactly how teams are balanced.
3. Study Groups: Organize Peer Review Circles
Scenario: You want to create study groups of 5 people each from 18 students. Use the tool: enter 18 names, choose mode=by-group-size, set targetGroupSize=5. The tool shows: 4 teams (sizes: 5,5,5,3), random assignment. Understanding this helps explain how to organize study groups. The tool makes this relationship concrete—you see exactly how group sizes work.
4. Planning Exercise: Understand Team Balance
Scenario: Problem: "If I have 20 people and want 3 teams, what will team sizes be?" Use the tool: enter 20 names, choose mode=by-number-of-teams, set numberOfTeams=3. The tool shows: Teams [7,7,6], size spread=1. This demonstrates how to calculate team sizes and understand balance.
5. Research Context: Understanding Why Random Assignment Works
Scenario: Your organizing homework asks: "Why is random assignment important for fair team creation?" Use the tool: explore different scenarios. Understanding this helps explain why random assignment reduces bias (eliminates favoritism), why it ensures fairness (equal chance for everyone), and why it's used in applications (classrooms, games, projects). The tool makes this relationship concrete—you see exactly how random assignment optimizes fairness success.
Common Mistakes in Random Team / Group Generator
Random team generator problems involve name parsing, random shuffling, and team distribution that are error-prone. Here are the most frequent mistakes and how to avoid them:
1. Expecting Perfect Balance When Numbers Don't Divide Evenly
Mistake: Expecting all teams to have exactly the same size when names ÷ teams doesn't divide evenly, leading to confusion.
Why it's wrong: If 10 people ÷ 3 teams = 3 remainder 1, perfect equality isn't possible. Some teams will have 4 members, others 3. The tool distributes extras evenly (size spread = 1). For example, expecting 10 people in 3 teams to all have 3.33 members (wrong, should understand remainder handling).
Solution: Always understand remainder handling: if remainder exists, some teams get 1 extra member. The tool shows this—use it to reinforce remainder understanding.
2. Confusing "Fair" with Skill-Balanced
Mistake: Expecting teams to be balanced by skills, abilities, or experience, leading to disappointment.
Why it's wrong: This tool creates teams that are "fair" only in terms of size balance, NOT skill balance. It knows nothing about people except their names. For skill-balanced teams, you need additional information and methods. For example, expecting teams to have equal skill levels (wrong, should understand tool only balances sizes).
Solution: Always understand what "fair" means: equal team sizes, NOT skill matching. The tool shows this—use it to reinforce fairness understanding.
3. Using Wrong Mode for Goal
Mistake: Choosing wrong mode (by-number-of-teams vs by-group-size), leading to unexpected team counts or sizes.
Why it's wrong: By-number-of-teams fixes team count, by-group-size fixes group size. Using wrong mode gives wrong results. For example, wanting 4 teams but using by-group-size with targetGroupSize=4 (wrong, should use by-number-of-teams with numberOfTeams=4).
Solution: Always choose correct mode: by-number-of-teams for fixed team count, by-group-size for fixed group size. The tool shows this—use it to reinforce mode understanding.
4. Not Understanding Randomness Limitations
Mistake: Expecting cryptographically secure randomness or special properties, leading to unrealistic expectations.
Why it's wrong: Tool uses pseudorandom shuffling (Math.random()), which is good for informal use but not cryptographically secure. It doesn't have special properties beyond simple random permutation. For example, expecting cryptographic security (wrong, should understand pseudorandom nature).
Solution: Always understand randomness limitations: pseudorandom is fine for informal use, not for security-critical applications. The tool shows this—use it to reinforce randomness understanding.
5. Using for Hiring or HR Decisions
Mistake: Using tool for hiring, performance reviews, or HR decisions, leading to inappropriate use.
Why it's wrong: This tool is for informal use only, not hiring or HR decisions. It assigns randomly by name only, knows nothing about qualifications, skills, or experience. For hiring and HR, use appropriate professional processes. For example, using tool to assign candidates to interviewers (wrong, should use professional HR methods).
Solution: Always remember: this is for informal use only, not hiring/HR. The tool emphasizes this—use it to reinforce appropriate use.
6. Not Understanding Empty Teams
Mistake: Expecting no empty teams when more teams than people, leading to confusion.
Why it's wrong: If you request more teams than people, some teams will be empty (unless allowEmptyTeams is false, which limits teams to number of people). For example, requesting 10 teams for 5 people with allowEmptyTeams=true (wrong, should understand empty teams will occur).
Solution: Always understand empty teams: if more teams than people, some teams will be empty. The tool shows this—use it to reinforce empty team understanding.
7. Not Reshuffling When Needed
Mistake: Accepting first result without reshuffling, missing better team combinations.
Why it's wrong: Each shuffle is random and independent. If you don't like the first result, reshuffling gives different combinations. For example, accepting first result even if it seems unbalanced (wrong, should reshuffle to try different combinations).
Solution: Always reshuffle if needed: click "Reshuffle teams" to try different combinations. The tool shows this—use it to reinforce reshuffling option.
Advanced Tips for Mastering Random Team / Group Generator
Once you've mastered basics, these advanced strategies deepen understanding and prepare you for effective team generation:
1. Understand Why Random Assignment Works (Conceptual Insight)
Conceptual insight: Random assignment works because: (a) Eliminates bias (no favoritism or unfair grouping), (b) Ensures fairness (everyone has equal chance), (c) Creates balanced sizes (round-robin distributes evenly), (d) Saves time (automatic is faster than manual), (e) Reduces conflict (no accusations of bias). Understanding this provides deep insight beyond memorization: random assignment optimizes fairness and efficiency success.
2. Recognize Patterns: Perfect Balance, Near-Perfect Balance, Size Spread
Quantitative insight: Team balance behavior shows: (a) Perfect balance = size spread = 0 (all teams same size), (b) Near-perfect balance = size spread = 1 (teams differ by at most 1), (c) Larger spread = less balanced (usually only if allowEmptyTeams or very uneven division), (d) Round-robin ensures spread ≤ 1 when possible. Understanding these patterns helps you predict team balance: round-robin naturally creates balanced teams.
3. Master the Systematic Approach: Enter → Choose → Configure → Generate → Review → Reshuffle
Practical framework: Always follow this order: (1) Enter names (paste or type list), (2) Choose mode (by-number-of-teams or by-group-size), (3) Configure settings (team count/size, labels, options), (4) Generate teams (click generate button), (5) Review results (check teams, statistics, summary), (6) Reshuffle if needed (try different combinations). This systematic approach prevents mistakes and ensures you don't skip steps. Understanding this framework builds intuition about team generation.
4. Connect Team Generation to Informal Organizing Applications
Unifying concept: Random team generation is fundamental to classroom management (project groups), game organization (balanced teams), and casual organizing (fair distribution). Understanding team generation helps you see why it reduces bias (eliminates favoritism), why it ensures fairness (equal chance), and why it's used in applications (classrooms, games, projects). This connection provides context beyond calculations: random assignment is essential for modern informal organizing success.
5. Use Mental Approximations for Quick Estimates
Exam technique: For quick estimates: if N people and T teams, base size ≈ N/T, remainder = N % T, size spread usually 0 or 1. If N ÷ T divides evenly, perfect balance. If remainder exists, some teams get +1. These mental shortcuts help you quickly estimate on multiple-choice exams and check tool results.
6. Understand Limitations: Pseudorandom, Name-Only, Informal Use
Advanced consideration: Tool makes simplifying assumptions: pseudorandom shuffling (not cryptographically secure), name-only assignment (no skill/ability information), informal use only (not for hiring/HR), balanced sizes only (not skill balance), no preferences (can't account for preferences). Real-world team assignment involves: skill matching, ability balancing, preference consideration, demographic awareness, professional processes. Understanding these limitations shows why tool is a starting point, not a final answer, and why real-world team assignment may differ, especially for skill balancing, preferences, or professional use.
7. Appreciate the Relationship Between Randomness and Fairness
Advanced consideration: Randomness and fairness are complementary: (a) Randomness = unbiased assignment (no favoritism), (b) Fairness = equal chance (everyone has same probability), (c) Round-robin = balanced sizes (teams differ by at most 1), (d) Reshuffling = multiple attempts (try different combinations), (e) Statistics = transparency (see how balanced teams are). Understanding this helps you design team generation workflows that use randomness effectively and achieve optimal fairness while maintaining realistic expectations about skill balance and professional use.
Limitations & Assumptions
• Random Assignment Only: This tool randomly assigns people to teams without considering skills, abilities, preferences, personalities, or compatibility. It creates numerically balanced teams, not skill-balanced or preference-matched teams.
• Pseudorandom Shuffling: Team assignments use computer-generated pseudorandom numbers. While fair for casual use, the randomness is not cryptographically secure. For high-stakes random assignment, use auditable randomization services.
• Name-Only Input: The tool works with names only—it cannot consider gender balance, department distribution, experience levels, or other attributes that might matter for effective team composition in professional settings.
• No Persistence or History: Generated teams are not saved. Each shuffle produces new random assignments. If you need to document team assignments for records, save or screenshot results before reshuffling.
• Informal and Educational Use Only: This tool is designed for classrooms, games, casual activities, and informal group organization. It is NOT suitable for professional HR decisions, hiring committees, performance evaluations, or situations requiring documented fair processes.
Important Note: Random assignment ensures everyone has an equal chance of being on any team—it eliminates favoritism and bias. However, it doesn't create "optimal" teams. For professional or competitive contexts requiring skill balance, use deliberate team formation methods instead.
Sources & References
Random assignment concepts and team formation principles referenced in this tool are based on established mathematical and educational sources:
- Khan Academy - Random Variables - Educational foundation for random assignment concepts
- Research Randomizer - Academic resource on random assignment methodology
- Edutopia - Collaborative Learning - Research on effective team formation in education
- Wikipedia - Fisher-Yates Shuffle - Algorithm reference for unbiased random permutation
- Math is Fun - Combinations - Mathematical foundations of group partitioning
This tool provides random team assignment for informal, casual, and educational purposes only. It is NOT suitable for professional HR decisions, hiring, or situations requiring skill-based team balancing. Use pseudorandom shuffling appropriate for games and classroom activities.
Frequently Asked Questions
How random is this team generator?
The tool uses a Fisher-Yates shuffle algorithm, which produces a uniformly random permutation of your names. Each possible ordering is equally likely. The randomness comes from JavaScript's Math.random() function, which is pseudorandom — perfectly fine for casual use like classroom groups or game nights, but not cryptographically secure. Understanding this helps you see how randomness is achieved and what 'random' means in this context.
Why are some teams slightly bigger than others?
When the number of people doesn't divide evenly by the number of teams, some teams will have one extra member. For example, 10 people into 3 teams means one team gets 4 people and two teams get 3. The tool distributes the extras as evenly as possible using round-robin assignment, which naturally balances team sizes. The size spread (difference between largest and smallest team) is usually 0 (perfect balance) or 1 (near-perfect balance). Understanding this helps you see why perfect equality isn't always possible and how extras are distributed.
Can I use this for hiring or serious HR decisions?
No. This tool is designed for informal, everyday use like study groups, games, and classroom projects. It assigns people randomly based only on names — it knows nothing about skills, qualifications, experience, abilities, or other important factors. For hiring, performance reviews, HR processes, or any consequential decisions, use appropriate professional processes and methods. Understanding this helps you see when this tool is appropriate and when professional methods are needed.
What's the difference between 'by number of teams' and 'by group size'?
'By number of teams' lets you specify exactly how many teams to create (e.g., 3 teams), and the tool divides people evenly across those teams. 'By group size' lets you specify the desired number of people per team (e.g., 4 people per team), and the tool calculates how many teams are needed. Use 'by number of teams' when you have a fixed number of teams in mind, and 'by group size' when you want teams of a specific size. Understanding this helps you choose the right mode for your needs.
Can I get the same teams again if I reshuffle?
Each time you generate or reshuffle teams, the shuffle is random and independent. The probability of getting the exact same teams again is very low (1 divided by the number of possible orderings). If you want reproducible results, you could note down the team assignments or use a seed (though the tool doesn't currently expose seed input in the UI). For most purposes, reshuffling gives you different team combinations each time. Understanding this helps you see why reshuffling creates new combinations.
Does this tool store or share the names I enter?
The names you enter are processed entirely in your browser and are sent to our AI assistant only if you ask it a question. We don't store your name lists long-term or share them with third parties. However, as with any online tool, avoid entering sensitive personal data like full names with identifying information if privacy is a concern. Understanding this helps you see how your data is handled and what privacy considerations apply.
What's the maximum number of names or teams I can use?
The tool works best with reasonable group sizes — up to a few hundred names and up to 100 teams (when allowEmptyTeams is enabled). For very large groups, you might experience slower performance. If you're organizing hundreds of people, consider using specialized event management software. Understanding this helps you see the practical limits and when to use other tools.
What does 'balanced sizes' mean?
'Balanced sizes' means teams differ by at most 1 person when possible. If the number of people divides evenly by the number of teams, all teams have the same size (perfect balance, size spread = 0). If there's a remainder, some teams get 1 extra member (near-perfect balance, size spread = 1). Round-robin distribution naturally creates balanced teams. Note that 'balanced' here means equal sizes, NOT skill balance or ability matching. Understanding this helps you see what 'balanced' means in this context.
Can I customize team labels?
Yes! You can choose from three label schemes: Team Numbers (Team 1, Team 2, Team 3), Team Letters (Team A, Team B, Team C, with support for AA, AB, etc. for large counts), or Custom Prefix (your custom prefix + number, e.g., 'Group 1', 'Squad 1'). The custom prefix option lets you use any label you want. Understanding this helps you see how to personalize team names for your needs.
What happens if I request more teams than people?
If you request more teams than people and 'allow empty teams' is enabled, some teams will be empty. For example, requesting 10 teams for 5 people creates 5 teams with 1 person each and 5 empty teams. If 'allow empty teams' is disabled, the tool limits the number of teams to the number of people (so no empty teams). Understanding this helps you see how empty teams are handled and how to avoid them if desired.
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